·
Virtual
reality (VR) refers to a computer-generated simulation in which a person can
interact within an artificial three-dimensional environment using electronic
devices, such as special googles with screen or gloves fitted
with sensors. In this simulated artificial environment, the user is able to
have a realistic-feeling experience.
·
Understanding
VR
-Natural combination of two words: the virtual
and the real.
-The principle is to create a
relationship between the user and a virtual environment.
- Virtual reality attempts to create an illusory environment that can be presented to our senses with artificial information, making our minds believe it is (almost) a reality.
· The use
of the term “virtual reality,” was first used in the mid-1980s when Jaron
Lanier, began to develop the gear, including goggles and gloves, needed to
experience what he called “virtual reality
·
Virtual reality could elevate the teaching and learning
experience in medicine to a whole new level. Today, only a few students can
peek over the shoulder of the surgeon during an operation to learn the tricks
of the trade.
Virtual reality has been implicated
in a broad range of uses and applications.
Patience education
•
Show patients their
own surgical plan
•
Patients can easily
understand their medical condition
•
Patient satisfaction
Mental Health and psychological
therapy:
•
Exposure therapy
•
Help patients face
their fears and overcome them
Surgery
•
Access & view
areas that otherwise would be impossible to reach
•
Guiding surgeons in
a three-dimensional space
•
Allow visualize
arteries, veins lymphatic vessels and neurons
•
‘A window into the
brain’
As with most technological advances, the intended
implementations of virtual reality devices in healthcare may have both
advantages and drawbacks depending on various factors.
● Addiction
The possibility of VR addiction raises the concern of doctors.
The risk is especially high for patients with dementia who have difficulties in
recognizing the real world.
● May disorient users
VR has the tendency to cause nausea, vertigo, disorientation, or
other similar symptoms in some patients due to their health conditions.
● Lack of extensive trials and use history
Technologies related to virtual reality are still under
extensive development, and their use is considered experimental.
● Does not provide sufficient training
VR use for skill training cannot compete with real-life
practice, it cannot provide completely realistic feedback, especially in terms
of tactile response.
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