·
Virtual
reality (VR) refers to a computer-generated simulation in which a person can
interact within an artificial three-dimensional environment using electronic
devices, such as special googles with screen or gloves fitted
with sensors. In this simulated artificial environment, the user is able to
have a realistic-feeling experience.
·
Understanding
VR
-Natural combination of two words: the virtual
and the real.
-The principle is to create a
relationship between the user and a virtual environment.
- Virtual reality attempts to create an illusory environment that can be presented to our senses with artificial information, making our minds believe it is (almost) a reality.
· The use
of the term “virtual reality,” was first used in the mid-1980s when Jaron
Lanier, began to develop the gear, including goggles and gloves, needed to
experience what he called “virtual reality
·
Virtual reality could elevate the teaching and learning
experience in medicine to a whole new level. Today, only a few students can
peek over the shoulder of the surgeon during an operation to learn the tricks
of the trade.
Virtual reality has been implicated
in a broad range of uses and applications.
Patience education
•
Show patients their
own surgical plan
•
Patients can easily
understand their medical condition
•
Patient satisfaction
Mental Health and psychological
therapy:
•
Exposure therapy
•
Help patients face
their fears and overcome them
Surgery
•
Access & view
areas that otherwise would be impossible to reach
•
Guiding surgeons in
a three-dimensional space
•
Allow visualize
arteries, veins lymphatic vessels and neurons
•
‘A window into the
brain’
As with most technological advances, the intended
implementations of virtual reality devices in healthcare may have both
advantages and drawbacks depending on various factors.
● Addiction
The possibility of VR addiction raises the concern of doctors.
The risk is especially high for patients with dementia who have difficulties in
recognizing the real world.
● May disorient users
VR has the tendency to cause nausea, vertigo, disorientation, or
other similar symptoms in some patients due to their health conditions.
● Lack of extensive trials and use history
Technologies related to virtual reality are still under
extensive development, and their use is considered experimental.
● Does not provide sufficient training
VR use for skill training cannot compete with real-life
practice, it cannot provide completely realistic feedback, especially in terms
of tactile response.
Very interesting topic Amal!! You've explained it clearly.
ReplyDeleteAlso using this equipment we can look around the artificial world and also interact with the virtual features.
Well said AMal. online learning affected negatively on students attention and motivating side
ReplyDeleteWow Amal !! I have always had this feeling that Virtual Reality is LIMITLESS!! and reading now your post about it made me realize that it has a lot of advantages :)
ReplyDeleteA well interested topic with a clearful explanation. From my point of view, virtual reality is very related to the medical field
ReplyDelete